
- #Cod hitmarker sound tf2 how to
- #Cod hitmarker sound tf2 zip file
- #Cod hitmarker sound tf2 mod
weapon_4_0 = Exo-Skeleton Submachine Gun. weapon_2_2 = Trigger Mastery Assault Rifle. weapon_2_1 = Good Ol' Days Assault Rifle. weapon_2_0 = Disintegrator Assault Rifle. weapon_1_7 = Scouts Honour Sniper Rifle. weapon_1_6 = Good Ol' Days Sniper Rifle. weapon_1_5 = Scout Mastery Sniper Rifle. weapon_1_3 = Good Ol' Days Sniper Rifle. Below is a description of which each are assigned to: #Cod hitmarker sound tf2 mod
The weapon file names may be confusing to a beginner mod maker.
You can view the files contained in each directory via the ‘Default_Mod.zip’ as well as further details in the ‘KEA.zip’ modding template directory. The main sub-folders within the textures folder are ‘attach’, ‘body’, ‘classes’, ‘cosmetics’, ‘dots’, ‘hats’, ‘melee’, ‘particles’, ‘pubs’, ‘sprays’, & ‘weapons’. View the Examples section for further information. The main directories are ‘css’,’img’, ‘models’, ‘sound’, & ‘textures’. If you are creating a mod with texture + other files, highlight/select the ‘textures’ folder + whichever other main directory folder you are including and then zip/compress all of them together with no parent folders. Include all sub-folders you use within the ‘textures’ folder. If you are creating a texture(s) mod alone with no other modifications to other files, zip/compress the ‘textures’ folder by itself with no parent folders. Remember to keep the new file names the same for the files you are replacing (case sensitive). Replace the texture file(s) you would like to modify and discard the rest in your mod file. The 'textures' folder contains all of the game's texture files + some additional files. Alternatively, you can have someone who uses Windows OS remove the files for you and re-compress. Or try following one of these guides: Guide 1 or Guide 2. #Cod hitmarker sound tf2 how to
To learn how to compress files on Mac OS without these hidden files, try researching online. Note: When compressing files using Mac OS, some hidden files may be included. Note: The names are very specific and must NOT be capitalized, and must be spelled exactly the same way as the originals, or your mod may not load properly. Note: Not all files included may be moddable. zip file, read below to find out how to apply or preview your mod in-game via the Viewer & Resource Swapper & Loading & Publishing Mods sections. (ex: textures, or textures + sound + models etc.) Be sure to zip only the main 5 directory folders you are using for your mod.Make sure the file and folder names remain the same.
After editing your files, and are ready to re-compress, be sure to zip together only the main directories you are using - disregard the 'Default_Mod' parent directory. Remember to keep the file and folder names you do use the same - case sensitive. Not doing so may make mods take longer to load in-game, or not load at all. Make sure to remove any files that you did not edit. Once you are done editing your new file(s), replace any of the original files you would like to mod with your new files. zip file, edit the moddable files as you see fit (see headers below) #Cod hitmarker sound tf2 zip file
Extract the mod’s contents from the zip file in a place you can easily find.